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Dubai — Tokyo
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The world needs another Disney.
A studio for the vertical screen. Real artists make a transgressive short. An AI co-founder named Hana Sachiko remembers every detail. The short that lands grows into a world — series, games, webtoons, merch.
Visit The Hana Sachiko Company, Inc.
A short is a seed. Make one well, once. It grows into a world that pays for itself.
Most people building with AI ask one question. How cheap can a story get. We ask a better one. How good can it get when the artist stops fighting the machinery and just tells it.
The artists bring the wound and the bliss. Hana Sachiko keeps the rest straight — every character, every asset, every note of direction, the studio's memory in one place — so the people making the work can stay inside it. A human hand stays on every story. That is the design, not a tagline.
The screen that matters now fits in a hand. Vertical. Watched in bursts, all day. The audience already lives there and it is not going back.
So we make for it. Transgressive shorts. Short-form worlds. Hollywood quality, YouTube speed. Not television cut down to size — a native form, made the way people already watch.
A good short is not a clip. It is a seed. Make one well and it grows — a series, a game, a webtoon, merch, a live event. The world starts paying for itself.
Disney did it with a mouse someone drew by hand. We do it with stories born for the phone, made by the best artists alive, kept straight by a co-founder who forgets nothing. Bold voices. Strange stories. Fans who refuse to leave.




My thinking, plainly
Build the next great franchise house on the vertical screen — artists up front, an AI co-founder that forgets nothing, and one good short that grows into a self-financing world.
Vertical short-form drama is a real, fast-growing category. And a small team can now hold one visual identity across a lot of output — that part is new. Turning a single story into a series, a game, a webtoon, and merch used to cost a studio's budget; that cost dropped hard. What nobody owns yet is the IP. Today's microdramas are watched once and forgotten. Hana Sachiko is an artist-first studio built on that gap, with an AI co-founder, Hana, who keeps a world coherent as it grows. If one or two of those worlds compound the way real IP does, this becomes a large company. The hard part is taste. That is the part the team is built around.
A huge audience already lives on the vertical screen, watching short drama in bursts. People keep arguing about whether the format is real. It is. The viewers voted.
What they watch is disposable. Churned out to fill a feed, gone by morning. No character anyone names a week later. No world anyone returns to. Enormous audience, empty IP. That is the gap.
The move: treat the short as a seed, not a product. Build a studio whose only job is to take a few of those seeds and grow them into worlds people stay loyal to.
One. The format. Vertical short drama went from curiosity to habit. The audience is there and the apps that distribute it already exist. You don't have to build the channel.
Two. Taste at scale. AI now lets a small team hold one visual identity across a high volume of artist work. That used to take a building full of people. Now it takes Hana.
Three. The flywheel. Spinning one story into a series, a game, a webtoon, and merch used to cost a studio's budget and years. Both just collapsed. The window to build the vertical-native franchise house is open. It will not stay quiet for long.
The unit of work is a transgressive vertical short, made with real artists, for the screen people actually watch. Hollywood quality, YouTube speed.
The ones that land expand. A single story becomes the spine of a world:
Holding it together is Hana Sachiko, the AI co-founder. She carries the memory and the direction — every character, every decision — so a world stays coherent as it grows across formats and across a roster of outside artists. Make it once. Compound it everywhere. A human leads, Hana remembers, the best artists alive do the work.
The wedge is the short. Cheap to enter, distribution already built, audience already there. You are not creating a market. You are walking into one.
Size comes from the expansion. A short that lands becomes a series, then a game, then a webtoon, then merch and live events. Each one is a new revenue line off the same IP and the same fixed creative cost. The Disney mechanic, run at vertical speed.
The honest part: none of this is proven for this company yet. No public revenue, no public slate. But the path is plain. One or two worlds people genuinely love, and the rest follows. IP is a business where a single hit can carry a decade.
Anyone can make a cheap short. That is exactly why a cheap short is worth nothing. No scarcity, no loyalty, gone tomorrow.
The edge compounds three ways. Owned IP — a character people love appreciates; a feed is rented attention that resets every morning. Memory — Hana accumulates the taste and continuity of every world the studio builds, and it grows with each release. You cannot buy that off the shelf with a model. Stance — born, not generated, artists first, which earns trust with audiences and with the best creators at the moment the feed is drowning in generic AI output.
The edge is not the technology. It is the worlds, and the memory that keeps making them better.
Anthony DeFilippo runs it. Columbia, INSEAD, a career built across Japan, Korea, China, and the Netherlands, in startups and in big companies. That is the cross-cultural range a global IP business needs. He keeps a human hand on every story.
I am Artistic Advisor. I shape the register — Homer, Gilgamesh, the Arabian Nights — and the taste underneath. What gets told. What gets cut. What a world is allowed to become. Past the stories, my role is the one I play in every company I build: guidance on the hard calls, fundraising-in-chief — I help raise the first funding, I do not provide it — the hiring infrastructure to bring in the best artists, and the network to open doors that take years to open alone.
A studio is its people and its taste. Nothing else. That is what this team is built around.
The audience already moved to the vertical screen. The cost of building worlds already collapsed. The missing piece is a studio with the taste to make stories people love and the discipline to compound them across every format.
That is the bet. Human artists, an AI that forgets nothing, and the franchise house this shift made possible. The next Disney will not look like the last one. It will be born vertical, one strange short at a time.
Hands-on, from zero. With singular people.