NeXT East Coast Developer Conference 1994
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Transcript
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Good morning. I'm Steve Jobs and welcome to the next East Coast Developer Conference this morning.
Thanks for getting up so early.
We think you're really going to enjoy this conference and this is a chance for us at the beginning to spend an hour together going through some high-level information.
I also want to thank our partners who are helping us to sponsor the conference.
They all have suites right outside along this row where you can visit them,
and we really appreciate their participation.
It's making the conference much better.
What I wanted to cover today was just five topics.
I wanted to review 1993 a little bit, talk about our overall strategy,
talk about OpenStep a little bit.
As some of you might have heard, we've announced the open NextStep API.
API, it's called OpenStep.
Talk a little bit about the object wars and how that's
going, where we fit in, and then talk about the enterprise.
Does this sound about right?
OK, and then I wanted to give a demo.
Now, before I get going, how many of you are already
familiar with NextStep?
OK.
How many of you have seen me give a demo before?
OK, good.
Because of the large number that haven't seen some of this
I'm going to go through a little bit of it repetitively for some of those of you that have.
And please excuse me while I do that because I want to bring everybody along.
So, 93 Review.
We shipped some Intel products.
And we did pretty well with them.
We had no idea how well we would do when we started shipping them on May 25th,
but things worked out pretty well.
And these are global products.
Every CD-ROM and every version of Next Step We Ship works in six languages, and it's the most localizable product in the world.
We have three different SKUs based on documentation only.
English, French, and German.
We'll add others as the European countries come up to speed.
In addition, in our last release, 3.2, we've included the best PC emulator that we know of on the planet, which is Insignia Soft PC.
It ships on the CD-ROM.
and you get to use it for free for 30 days, I think,
and then you get to call them and pay them some money
to keep using it.
The reason it's the best that we know of is twofold.
Number one, Microsoft realized they needed some emulation
technology to make NT work.
And they went to Insignia and said, Insignia,
you've got to bail us out on this.
And Insignia said, sure, but as part of the deal,
we want rights to look at the source code for Windows
and modify it to make our emulators work better.
For several years they wanted this, and Microsoft agreed.
And so Insignia gets source code, which
means that they're going to be able to stay in lockstep
with Microsoft a lot more so than some of the other emulation
strategies.
And that was one of the reasons.
The second one was we worked very closely with Insignia
and gave them some of the technology
that we're working on for next time, which
allows the graphics to go much faster.
And so the combination of these things, we think,
makes a very strong emulator that runs Windows programs
in a next step window at anywhere from 75% to 95%
of native processor performance.
Of course, the key thing is architectures.
We switched to the Intel architecture
being our reference platform.
And we support a few hundred PCs right now.
In addition to that, coming soon is HP PA Risk
and Sun Spark architectures.
And we'll be rolling out the PA Risk stuff in beta
in the April time frame, shipping it in the summer.
And the Sun stuff will be in beta in Q3, shipping in Q4.
These are our PC partners, the folks
we deal with to preload and to make sure our stuff works
on their machines.
And we're adding to this list all the time.
And in terms of market acceptance,
we did not have any idea how much of the stuff we could sell.
So we set an internal goal that sounded pretty aggressive,
to sell $10 million worth of Next Step in the second half
of 1993.
I'm pleased to report to you that we did about $11 million.
If you annualize that, that's a $22 million software company doing between 40,000 and 50,000 copies of Next Step per year.
And given the turbulence that we created by exiting the hardware business last year and having to rebuild a lot of momentum,
we're extremely pleased with this performance.
We have been spending the last four months working on our plan for 1994.
We put a lot of work into it. We think it's quite realistic. We know where a lot of the business is coming from.
And in 1994, we think we can do about 100,000 copies and approximately $50 million in software revenue.
So we think this is going to be a very, very successful year for Next Step.
Objectware, as you know, this is a very successful year.
is an extremely important part of our business,
is to facilitate the creation and dissemination of objects
and companies making money off them,
and the object wear volume is exploding.
And our focus for this next year will be not only to keep that going,
but to add some new classes of object wear
along the lines of business objects.
And finally, a senior management team.
When we went through our transition,
we changed some of our senior management.
Matter of fact, we changed quite a bit of it.
And we now, I can report to you, I think have the best senior management team that NEXT has ever had.
Warren Weiss is our vice president of North American Sales and Marketing.
Working with him is Bill Wiesman, our VP of Sales.
Bernard Webker runs Europe.
Dominique Trompeau is our CFO. He's excellent.
And in the R&D side, I promoted three of our best folks.
Paul Hagerty is our director of engineering.
Jean-Marie Hulot is our chief technical officer.
and Avi Tavenian runs all of our risk platform support and enterprise products such as portable distributed objects.
We have a very, very good team that's working, I think, extremely well together.
This, along with adding folks like Larry Ellison, the CEO of Oracle, to our board,
I think has really, really strengthened our management this last year.
So that's just a quick review of 1993.
What is our strategy?
For those of you that don't know, our strategy focuses on one core element, which is that we believe we are in the midst of a software revolution that is the largest thing that any of us have seen based on object-oriented technology.
It's going to cause significant opportunity and significant displacement in our industry.
This is much larger than the GUI revolution of the 80s and really is what's necessary to make client-server work.
So we think that we're banking everything on the fact that this is a whole new way to build software
and there's an opportunity to rearrange the players in this industry because of it.
We think the 80s were based fundamentally on individual productivity,
but the 90s are going to be based on operational productivity.